Non-numerical seeds default to zero, as do seeds larger than 999. Seeds can only be up to three digit numbers. This way players can share their favorite maps with the world. Each seed will create an ARK which can be remade by using the same seed (and other settings). The seed is the base of a procedurally generated ARK. Warning: It is highly recommended to set down the dino count multiplier, because of over spawn! There are 12 pre-existing custom maps within the mode which consist of the following: Default, DrakesWorld, BrontoIsland, HighAlps, IslandCoves, IslandPines, CrystalShores, SandyShores, ManyIslands, Redwoods, Snow, and Mountains. Other important key things to note are there are no options to choose which creatures you do and don’t want in the maps you create, no Obelisk or Bosses(even in the pre-existing custom maps), and when trying to make your map there is no mini map in the generation options screen to show what you're changing so making your map can be very difficult, so it's abilities are very limited due to the lack of support from Wildcard post-launch NOTE: Unfortunately Wildcard never supported the mode past release so do beware of bugs and be prepared for crashes when you attempt to generate a map. This feature allows players to let the game generate a random map, based on parameters or a seed. ![]() ![]() Procedurally Generated Maps were introduced in 248.0.
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